Computer technologies and multimedia (2019/2020)

Course code
4S02405
Name of lecturer
Maria Grazia Ottaviani
Coordinator
Maria Grazia Ottaviani
Number of ECTS credits allocated
6
Academic sector
INF/01 - INFORMATICS
Language of instruction
Italian
Period
Sem. 1A dal Sep 23, 2019 al Oct 31, 2019.

Lesson timetable

Go to lesson schedule

Learning outcomes

General aims : Knowing and understanding methods of research and measurement of psychological phenomena related to the individual, interpersonal relationship and groups Specific learning objectives:  define the fundamental concepts of computer science  describe the functionality of the Office Automation  describe the applications of computer science in the knowledge society  illustrate the fundamental concepts and tools of multimedia  illustrate multimedia applications in communication and entertainment  define the principles of Multimedia Learning by Mayer  describe the characteristics of online teaching and mobile learning  describe the different formats and characteristics of digital andmultimedia contents  illustrate the functions of a Learning Management System (LMS)  designe and implement a LO, Learning Object linked to the gamefication.

Syllabus

EDUCATIONAL GOALS
The course aims to provide students with about information technology and multimedia in various areas of the knowledge society: basic principles of computer science, office automation applications, applications
in training and teaching, effective communication and virtual reality, online training and mobile
learning, from stand-alone applications to cloud sharing activities.
Starting from the foundations of media pedagogy (teaching technologies, WITH technologies and INSIDE
technologies), we will deepen our knowledge about the tools and environments suitable for digital
teaching; an important mention will make us reflect on the critical issues of the network and the Web and
on the role of technologies in media education.
With reference to constructivist and socio-constructivist paradigms, to multimedia theories, and to the
principles of ID - Istructional Design, we will acquire skills for the production of LO (Learning Object), linked
to gamefication.

At the end of the training course, students must have acquired knowledge to list, describe and analyze
some information and multimedia technologies to support teaching; in detail they will have to be able to:
• define the fundamental concepts of computer science
• describe the applications of information technology in the knowledge society
• to describe the synergies between technology and the Web and the related critical issues
• describe the educational potential of media education
• illustrate the fundamental concepts and tools of multimedia
• illustrate multimedia applications in communication and entertainment
• define the principles of Multimedia Learning by Mayer
• describe the characteristics of online teaching and mobile learning
• describe the different formats and characteristics of digital and multimedia contents
• illustrate the functions of an LMS (Learning Management System) platform
• design and implement a LO, Learning Object linked to the gamefication.

PROGRAM
• Basic concepts of computer science and its applications in the knowledge society. Tools, resources and environments.
• Technologies and multimedia. Theories and trends. Digital and interactive communication.
• Digital technologies and teaching. Tools and skills of the trainer 2.0. Matrix software analysis for teaching.
• Multimodal and multimedia texts. From concept maps to ebooks. Formats and characteristics of digital and multimedia contents.
• Multimodal and multimedia texts. From hypertext to the blog. Formats and characteristics of digital and multimedia contents.
• Technologies and Web. Applications, evolution and criticality. Outlines of media education.
• Online technologies and education. Spaces, environments and cloud tools.
• Online and mobile learning. CMS, LMS and CLMS platforms. User friendly platforms. Good practice.
• Design of a LO, Learning Object linked to the gamefication. App and Educational Software. LO Creation Matrix.
• Implementation of a LO, Learning Object. Sharing and exporting of digital content.

DIDACTIC METHODS
The teaching is developed in two different environments:
- Classroom environment: lessons in classroom with use of lectures (with slides that will be an integral part of the bibliography for the exam).

- E-learning environment: participation in discussion and thematic forums, construction of interactive glossaries, production of multimedia authorial products. Mandatory activities.

Reference books
Author Title Publisher Year ISBN Note
Maria Grazia Ottaviani Dispense del corso Tecnologie Informatiche Multimediali (Edizione 1) 2018
Simona Carta,Marisa Orlando,Bruno G. Ronsivalle .GET. Guida all'education technology. Informatica e multimedialità per educatori e professionisti della formazione Maggioli Editore 2013 9788838777905
A. Cattaneo, P.C. Rivoltella Tecnologie, Formazione, Professioni Unicopli Milano 2010

Assessment methods and criteria

BIBLIOGRAPHY ATTENDING STUDENTS:
- Simona Carta,Marisa Orlando,Bruno G. Ronsivalle, “.GET. Guida all'education technology. Informatica e multimedialità per educatori e professionisti della formazione”, Maggioli Editore, 2013 9788838777905
- Teacher’s notes downloadable from the e-Learning platform: Maria Grazia Ottaviani - Dispense del corso (Edizione 3) 2019/2020

BIBLIOGRAPHY NON ATTENDING STUDENTS:
- Simona Carta,Marisa Orlando,Bruno G. Ronsivalle, “.GET. Guida all'education technology. Informatica e multimedialità per educatori e professionisti della formazione”, Maggioli Editore, 2013 9788838777905
- Teacher’s notes downloadable from the e-Learning platform: Maria Grazia Ottaviani - Dispense del corso (Edizione 3) 2019/2020
- A. Cattaneo, P.C. Rivoltella, “Tecnologie, Formazione, Professioni”, Unicopli Milano, 2010

REQUIREMENT OF ACCESS TO EXAM
Before attending the exam, the attending student is required to:
- deliver the completed format of the activities carried out online (construction of LO) in the e-learning space set up.
- participate in the mandatory discussion and thematic forums, posting the required posts.

Before presenting for the exam, the NON-attending student is required to:
- participate in the mandatory discussion and thematic forums, reserved for non-attending students, by posting the required posts.

EXAMINATION PROCEDURE
Online quiz with semi-structured test type on the entire course program.